§ w<ˆjµ ã óZ — d dl mZ d dlmZmZmZmZ d dlmZ G d„ deeeee¦ « Z dS )é )ÚBaseElement)ÚXLinkÚViewBoxÚ TransformÚPresentation)Ú is_stringc ó4 ‡ — e Zd ZdZdZdZdˆ fd„ Zd d„Zˆ xZS ) ÚPatterna¬ A pattern is used to fill or stroke an object using a pre-defined graphic object which can be replicated ("tiled") at fixed intervals in x and y to cover the areas to be painted. Patterns are defined using a `pattern` element and then referenced by properties `fill` and `stroke` on a given graphics element to indicate that the given element shall be filled or stroked with the referenced pattern. ÚpatternÚpatternTransformNc ó •— t t | ¦ « j di |¤Ž |�|d | d<